The interactions they’ve considered was so measured; priorities were made for visibility and meaning given the “most personal device”. Those thinking “sexting” is exactly what the future holds for this medium of interaction design, it’s just as intimate. The question when designing what could be “apps” for the Apple Watch is what would two people want to share in secret, in real time (the intended contextual space where watch interfaces would be immediately relevant, arguably “closer to the skin” compared to the current “notification” centered UI experiences) and how would they accomplish that?
One scenario that comes to mind is shopping with my partner, where I frequently lose her at the grocery store looking for ice cream while she actually shops for good sustenance. Given that she doesn’t see me but I see her I direct her to turn to her left with the force directed “poke” to have her look at me stuffing watermelons under my shirt. Laughter ensues. It’s the technology-enhanced equivalent of tugging at her shirt, or a tap on the shoulder.
One of our favorite apps is Couple, where the thumbkiss is just amazingly cute interaction. I could imagine this turn into a full blown thumb wrestling match with her with a force feedback display. Obscuring the screen with touch control should be welcomed, to instead provide depth of meaning by angle and force of the touch. Arguably this tiny screen could be the beginning of an eye-less interface, where gestures, force, angles, and contextual direction are all relevant input variables. So called Flat Design was absent in the watch demos, instead favoring shadows that hinted on a vast, yet personal channel towards your skin, for better or for worse.
Really, really cool beans. This morning i wanted the 6plus, but now leaning on waiting for a pair of these watches for me and Jess. I think it would be great to explore how much of our life in technology we could get away with, with just this one small screen instead of a big vast screen.